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  • CoD4 : Worldspawn


    4t4chris
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    Worldspawn : paramètres de luminosité, contraste...

    Ce passage est obligé, sinon votre map serait dans le noir...

    1ère solution : avec Radiant
    Dans Radiant, lorsque vous avez ouvert votre map, appuyez sur la touche N, la fenêtre "Entity" va s'ouvrir :

    r0csgBC.jpg

    Séléctionnez la ligne "worldspawn", et vous devez entrer des paramètres tel que : la couleur d'ambiance, le contraste, etc..
    le format des données ("key" "value")
    Dans l'exemple ci-dessus :

    key = sunlight
    value=1.8
    un paramètre est une clé (key) et une valeur (value), pour valider faites "Entrée", creez autant de clés que nécessaire

     
    2ème solution , avec un éditeur de texte
    vous ouvrez le fichier.map avec un éditeur de texte :

    tMru0My.jpg


    Liste des paramètres Worldspawn des maps multi en stock
     
    mp_backlot "Backlot"
    backlot.jpg

    "radiosityScale" "1.8"
    "contrastGain" "0.425"
    "diffusefraction" "0.5"
    "_color" ".8 .9 1"
    "sunlight" "1.30"
    "sundirection" "-43.5 25.11 0"
    "sundiffusecolor" ".9 0.88 .75"
    "suncolor" "1 0.92 0.88"
    "ambient" ".15"

     

    mp_bloc "Bloc"
    bloc.jpg

    "radiosityScale" "1"
    "contrastGain" "0.15"
    "diffusefraction" "0.25"
    "_color" "0.90 0.90 1"
    "sunlight" ".9"
    "sundirection" "-120 -50 0"
    "sundiffusecolor" ".9 .92 1"
    "suncolor" ".9 .98 1"
    "ambient" "0"

     

    mp_cargoship "Wetwork"
    wetwork.jpg

    "RadiosityScale" "2"
    "contrastGain" "0.15"
    "diffusefraction" "0.15"
    "_color" "0.5 0.5 0.7"
    "sunlight" "1.3"
    "sundirection" "-25 315 0"
    "sundiffusecolor" "0.5 0.5 0.7"
    "suncolor" "0.5 0.6 1.000000"
    "ambient" ".1"

     

    mp_citystreets "District"
    district.jpg

    "radiosityScale" "2.5"
    "diffusefraction" "0.5"
    "_color" ".74 .68 56"
    "sunlight" ".78"
    "sundirection" "-67 97 0"
    "sundiffusecolor" "1 .89 .74"
    "suncolor" "1 0.92 0.88"
    "ambient" ".2"

     

    mp_convoy "Ambush"
    ambush.jpg

    "diffusefraction" "0.1"
    "sundiffusecolor" ".75 .84 1"
    "sundirection" "-30 -340 0"
    "suncolor" ".85 .76 .53"
    "sunlight" "1.6"
    "ambient" "0.3"
    "_color" ".75 .84 1"

     

    mp_countdown "Countdown"
    countdown.jpg

    "brightness" "0.1"
    "reflection_color_correction" "launchfacility_a"
    "diffusefraction" "0.2"
    "_color" "0.02 0.02 .05"
    "sunlight" "1.5"
    "sundirection" "-30 0 0"
    "sundiffusecolor" "0.717647 0.776471 1.000000"
    "suncolor" "1 .8 .6"
    "ambient" "0.2"

     

    mp_crash "Crash"
    crash.jpg

    "radiosityScale" "1.5"
    "contrastGain" "0.425"
    "diffusefraction" "0.5"
    "_color" ".8 .9 1"
    "sunlight" "1.3"
    "sundirection" "-50 240 0"
    "sundiffusecolor" ".9 0.88 .75"
    "suncolor" "1 0.92 0.88"
    "ambient" ".02"


    mp_crossfire "Crossfire"
    crossfire.jpg

    "contrastGain" "0.425"
    "diffusefraction" "0.5"
    "_color" ".8 .9 1"
    "sunlight" "1"
    "sundirection" "-50 136 0"
    "sundiffusecolor" ".9 0.88 .75"
    "suncolor" "1 0.92 0.88"
    "ambient" ".1"

     

    mp_farm "Downpour"
    downpour.jpg

    "reflection_color_correction" "mp_farm"
    "diffusefraction" "0.25"
    "_color" "0.90 0.90 1"
    "sunlight" "1"
    "sundirection" "-40 225 0"
    "sundiffusecolor" ".9 .92 1"
    "suncolor" ".9 .98 1"
    "ambient" "0"

     

    mp_overgrown "Overgrown"
    overgrown.jpg

    "radiosityScale" "2"
    "diffusefraction" "0.25"
    "_color" "0.46 0.64 0.61"
    "sunlight" "1.1"
    "sundirection" "-147 119 0"
    "sundiffusecolor" "0.80 0.88 0.94"
    "suncolor" "0.84 0.81 0.58"
    "ambient" ".10"

     

    mp_pipeline "Pipeline"
    pipeline.jpg

    "radiosityScale" "2.5"
    "diffusefraction" "0.25"
    "_color" "0.90 0.90 1"
    "sunlight" "1.15"
    "sundirection" "-44 220 0"
    "sundiffusecolor" "0.80 0.88 0.94"
    "suncolor" ".9 .98 1"
    "ambient" ".15"

     

    mp_shipment "Shipment"
    shipment.jpg

    "radiosityScale" "1.2"
    "diffusefraction" "0.2"
    "_color" ".8 .9 1"
    "sunlight" "1.3"
    "sundirection" "-43 51.5 0"
    "sundiffusecolor" ".9 1 .75"
    "suncolor" "1 1 0.95"
    "ambient" ".1"

     

    mp_showdown "Showdown"
    showdown.jpg

    "sunlight" "1.6"
    "sundirection" "-33.34 117.76 -78.14"
    "suncolor" ".85 .76 .53"
    "sundiffusecolor" ".75 .84 1"
    "diffusefraction" "0.1"
    "_color" "0.46 0.64 0.61"
    "ambient" ".02"

     

    mp_strike "Strike"
    strike.jpg

    "contrastGain" "0.425"
    "diffusefraction" "0.5"
    "_color" ".8 .9 1"
    "sunlight" "1"
    "sundirection" "-45 -144 0"
    "sundiffusecolor" ".9 0.88 .75"
    "suncolor" "1 0.94 0.80"
    "ambient" ".02"

     

    mp_vacant "Vacant"
    vacant.jpg

    "radiosityScale" "1.7"
    "diffusefraction" "0.25"
    "_color" "0.46 0.64 0.61"
    "sunlight" "1.3"
    "sundirection" "-45 25 0"
    "sundiffusecolor" "0.80 0.88 0.94"
    "suncolor" "0.84 0.81 0.58"
    "ambient" ".15"

     

    mp_broadcast
    broadcast.jpg

    "radiosityScale" "1"
    "sunRadiosity" "1"
    "contrastGain" "0.15"
    "diffusefraction" "0.2"
    "_color" "1 .8 .8"
    "sunlight" "1.4"
    "sundirection" "-20 -280 0"
    "sundiffusecolor" "0.87 0.77 .65"
    "suncolor" "1 .85 .67"
    "ambient" ".07"
    "bouncefraction" ".2"

     

    mp_creek
    creek.jpg

    "radiosityScale" "2"
    "sunlight" "1.5"
    "sundirection" "-55 225 0"
    "sundiffusecolor" "0.69 0.79 1.000000"
    "suncolor" "0.92 0.921569 0.9"
    "northyaw" "90"
    "diffusefraction" ".2"
    "ambient" "0.04"
    "_color" "0.717647 0.776471 .9"
    "reflection_color_correction" "village_daylight"

     

    mp_carentan "Chinatown"
    chinatown.jpg

    "sunIsPrimaryLight" "1"
    "contrastGain" ".25"
    "sunRadiosity" "1"
    "sunlight" ".75"
    "sundirection" "-31 4.04 0"
    "sundiffusecolor" ".98 .95 1"
    "suncolor" "0.8 0.9 1"
    "diffusefraction" "0.7"
    "ambient" "0.1"
    "_color" "0.6 0.7 1.000000"

     

    p_crash_snow
    crash_snow.jpg

    "radiosityScale" "1"
    "sunRadiosity" "2"
    "contrastGain" "0.15"
    "diffusefraction" ".95"
    "_color" ".65 .7 1"
    "sunlight" ".25"
    "sundirection" "-120 -50 0"
    "sundiffusecolor" ".65 .7 1"
    "suncolor" ".65 .7 1"
    "ambient" ".1"
    "bouncefraction" ".2"

     

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