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Changelog : 1.0.60 ( source )

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Attention (c'est écrit dans le changelog mais pas sur que vous y prêtiez attention) :
Assurez vous de nettoyer votre cache depuis le jeu dans les settings en bas de l'ecran après l'installation de la maj : "reset user cache"
L’éclairage et les ombres seront corrompus si vous ne le faites pas.
Cela implique aussi de devoir reconfigurer vos touches.

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changelog du 08/09/2018 : v1.0.65 ( source )

Hello everyone,

We want to push v1.0.65 out to the public. It is very likely that the map changing crash is fixed. If it is fixed, we will keep this version on stable, if it happens to not be fixed, we will revert to v1.0.60 in the next few hours. Thanks for your understanding.

With v1.0.65, we also start introducing the game localization for the following languages, French, Chinese Simplified, Italian and Spanish. This work was made by our amazing community and we cannot thank them enough!
It will maybe need some tweaks here and there, but it is a very good start and we will add more languages in the future.


Here is the changelog for v1.0.65:

-Add: Commander direct voice channel form SL
-Add: Localization CHINESE SIMPLIFIED
-Add: Localization FRENCH
-Add: Localization ITALIAN
-Add: Localization SPANISH

-Fix: Map crash for missing Yash test map (probably fixed)
-Fix: Oosterbeek S07
-Fix: Doorwerth S06
-Fix: Heelsum D02 lighting
-Fix: MG34 double sound on deploy
-Fix: Map names not correct on some layers
-Fix: Sdkfz251 driver and co driver dying from explosions

-Potential troublemaker: Started implementing Armored ruleset to core code.

PS: Some of us just got back from vacation and ready to smash some more bugs, here are some news on what is going on internally.

We'll soon convert all our current maps to the new shader (Doorwerth and Driel are not yet with the latest shader), a lot of you noticed FPS gain since we did that tweak on Heelsum. Possibly during next week if all goes well.

We will very soon start the public testing for our new map of Arnhem Lane 1!

And to conclude, our Level Designers are working full speed on Veghel and Grave. That means that we will start the testing of the US Airborne very soon with all our Supporter Edition customers. We are eager to test it with you, it has been a blast working additional content and we cannot wait to properly play it. If you are not a Supporter Edition owner, the update will come for free soon after the testing period is over.

 

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Suite à la MAJ V1.0.65 la langue FR a été ajoutée.
Par défaut le jeu restera en anglais même après la MAJ, pour passer en FR :

Sur Steam, clic droit sur le nom du jeu --> Propriétés --> onlget "langues" --> choisir "Français".
EDIT
: Du coup, attention à vos touches elles vont peut-être changer. (à vérifier, j'ai pas testé)

Si vous notez des erreurs de traductions vous pouvez me les envoyer par MP avec capture d'ecran, je ferais suivre.

:slt:

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Reprise d'une petite info du discord PSF concernant les touches :
"Pour ceux qui joue en FRANCAIS et qui ont pas encore fait leurs touches ou qui ont nettoyé le cache, sachez que les touches de mouvement ZQSD n'apparaissent pas dans les options (C'est un bug de Squad) du coup vous pouvez le faire depuis la version anglaise, ça marchera même si vous rechangez la langue après. Vous pouvez aussi rajouter les touches directement des les fichiers ini"

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changelog du 14/09/2018 : v1.0.75 ( source ) - VF ci dessous

Hello everyone!

We are pushing another patch for the weekend. Here is the changelog for it.

-Gameplay: Tickets from 800 to 400 on all layers
-Gameplay: Radioman and Sapper are now equipped with G41 and G43
-Gameplay: Strafe run are activated after 0 seconds for faster call in

-Add: New lighting and shader on Driel and Doorwerth (should improve GPU and CPU performances)
-Add: Localization SPANISH (previous one didn't work)
-Add: New sounds for Radio
-Add: New Infantry sandbag model

-Fix: Mines can no longer be placed on characters
-Fix: MSP/Red zone alignement issue. MSP should now match completely the red zone


In the next update, we will add a few new game mechanics for the Logistic section.
We have received many feedback about logistic members being able to build constructions and deployables.
We totally agree with this feedback and decided to start working on it.
All deployables and constructions will be accessible to the section member, except for the FOB that only the logi leader can deploy.

We will also add a new mechanic to PS, the "Ammo Dump". This is something that can be deployed from the construction truck.
It will cost 500 supplies and will act like a Construction Truck.
Drop the Ammo Dump anywhere on the map and you now have 500 construction point within a 70 meter radius. They can be used by any Section Leader to deploy constructions as well as emplaced weapons.

This next update will also bring a resource counter to the UI so you know exactly how many resources you have left inside the truck and inside the ammo dump.

We believe that these three additions will be more than welcome by all the Logistic players out there.

Let us know what you think about this in the comments or on Discord where we have our #Feedback channel.

Thanks to all of you for your support and we'll see you soon!

Cheers

-------------------------------------------

Version traduite par PSF :

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